
GAME RULES
1. Terms:
1.1. Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces result of a draw.
1.2. Player hand – one of two sides of the game, marked on the screen, to whom the dealer deals two cards face-up.
1.3. Dealer hand – one of two sides of the game, marked on the screen, to whom the dealer deals two cards face-down. Dealer hand is revealed once the last betting round ends.
1.4. Split (tie) – outcome of a draw, when a dealer and player both have combination of the same value.
1.5. Betting outcome – interpretation of the outcome expressed in odds, which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
1.6. Betting round – time allocated for players’ bets to be accepted.
1.7. Betting options – a list of all betting outcomes available to the player.
1.8. Board – five (5) community cards that both positions uses to form the best combination in any given hand.
1.9. Combination (Hand rankings) – five (5) cards made of two (2) pocket cards and five (5) community cards. See par. 2.4. for possible combinations from the lowest to the highest.
1.10. Flop – the first three (3) community cards which are dealt after the Player and Dealer receive their pocket cards and the second betting round ends.
1.11. Turn – the fourth community card which is dealt once the third betting round ends.
1.12. River – the fifth community card which is dealt once the fourth betting round ends.
1.13. Discarded card – card dealt face-down from top of the deck before opening flop, turn, and river.
1.14. Kicker – a set of (hand and board) cards that does not itself take part in determining the rank of the hand but may be used to break ties between hands of the same rank. An ace over a king for example
1.15. Cut card – special card used to cover the bottom card to prevent it from being exposed.
2. Rules:
2.1. Player receives two (2) face-up cards and Dealer hand receives two (2) face-down cards. The Board is dealt face-up. Once all cards are dealt, the dealer‘s cards are revealed. Results are determined based on the video stream and scanner data which captures every face-up card placed on the table.
2.2. The goal of the game is to form the best five card combination using both hand (player or dealer) cards and the ‘community’ board. The side with the highest combination wins.
2.3. Tie (Split). Tie is possible in the game if both sides have the same combination. In this case, winnings are paid to all players who placed bets on the split.
2.4. Possible poker combinations (from the lowest to the highest):
2.4.1. High Card. Any hand that does not form any of the below mentioned combinations. The hand with the highest card wins..
2.4.2. Pair. Any two (2) cards of the same rank (two aces or two kings for example). If both sides have a pair, then the side with the higher pair wins. If both sides have the same ranking pair, the side with the higher kicker wins.
2.4.3. Two pair. Any two (2) cards of the same rank together with another two (2) cards of the same rank. If both sides have a two pair, the side with the higher pair wins. If both sides have the same rank pairs, the side with the higher kicker wins.
2.4.4. Straight. Any five (5) consecutive cards of different suits. Aces can make both low (A-6-7-8-9) and high (10-J-Q-K-A) end of straights.
2.4.5. Three of a kind. Any three (3) cards of the same rank. If both sides have a three of a kind, the side with the higher three of a kind wins the hand. If both sides have the same three of a kind, the side with the higher fourth or/and fifth card wins.
2.4.6. Full House. Any three (3) cards of the same rank together with any two (2) cards of the same rank. If both sides have a full house, the side with the highest three of a kind wins the hand. If both sides have the same ranking three of a kind, the side with the higher pair wins.
2.4.7. Flush. Any non-consecutive five (5) cards of the same suit. If both sides have a flush, the side with the higher pocket card(s) used to form the best combination wins.
2.4.8. Four of a kind. Any four (4) cards of the same rank. If both sides have a four of a kind, the side with the higher four of a kind wins the hand. If both sides have the same four of a kind, the side with a higher kicker wins the hand.
2.4.9. Straight Flush. Any straight with all five (5) cards of the same suit. If both sides have a straight Flush, the side with the higher straight flush wins.
2.4.10. Royal Flush. A straight from ten (10) to ace with all five (5) cards of the same suit. This is the strongest poker combination.
3. Gameplay:
3.1. The first betting round. The first betting round begins before the first cards are dealt. Players can place their bets on one or more available outcomes.
3.2. The second betting round. Once first betting round is completed the dealer deals 2 face-up cards for Player, then 2 face-down cards for the Dealer’s hand. Odds are updated and shown on the screen. The second betting round begins. Bets placed in the first betting round have no impact on the bets made on the following betting rounds.
3.3. The third betting round. Once second betting round is completed dealer deals the flop (the first three (3) community cards) face-up and odds are once again updated. The third betting round begins, and players can place bets on the same or different outcomes more than once.
3.4. The fourth betting round. Once third betting round is completed dealer deals the turn (the fourth community card) card face-up, Odds are updated, and the fourth betting round begins.
3.5. The fifth betting round. Once fourth betting round is completed the dealer deals the river (the fifth community card) card face-up, Odds are updated, and the fifth betting round begins.
3.5.1. There will be cases when some betting outcomes will have no chance of winning after the flop, the turn or the river. These outcomes will have no odds;
3.5.2. If hand forms the highest possible combination after the flop, the turn or the river, then the outcomes will be marked as won. These outcomes will have no odds;
3.5.3. No more bets will be accepted for already won or lost betting outcomes. Bets on other betting outcomes can be placed freely.
3.6. The end of the draw. Once the fifth betting round is completed, the dealer‘s hand cards are revealed and winnings are determined and paid out to the players.
3.7. Card shuffling:
3.7.1. Two decks are used in the game. One is being used for dealing the cards during the draw, while the other is being shuffled during the draw.
3.7.2. Once the draw ends, the dealer collects used cards and puts them back into the deck. This deck will be shuffled during the next draw.
3.7.3. A newly shuffled deck will be used for each draw.
4.Betting limits:
4.1. Maximum and minimum betting limits are set by the gambling company.
5. Special cases:
5.1. Cancelled draws. 6+ Poker draws might be cancelled if:
5.1.1. The scanner cannot scan the card, or its readings do not match the card on the table;
5.1.2. A card or cards appear in a wrong placement or gets mixed;
5.1.3. Technical problems occur in the studio (internet connection problems, technical failure or dealer’s mistake);
5.1.3.1. Dealer’s mistakes that can cause the draw to be cancelled:
5.1.3.1.1. The dealing sequence is altered (see 3.1-3.6.);
5.1.3.1.2. A card or cards are marked or damaged;
5.1.3.1.3. A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
5.1.3.1.4. A card or cards in the deck are turned face-up due to incorrect shuffling;
5.1.3.1.5. The dealer forgets to use the cut card;
5.1.3.1.6. The dealer incorrectly scans card or cards and readings of the scanner do not match the cards on the table.
5.1.4 If the draw is cancelled, players will receive a refund of their stake (odds are equalized to one (1.00).
5.2. Card Burning. Cards can be burned during the game if:
5.2.1. The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
5.3. Card burning procedure:
5.3.1. The dealer shows the card face-up to all punters;
5.3.2. The dealer announces that the specified card will be burned;
5.3.3. The dealer places the burned card to her right side near the edge of the table (left side on screen);
5.3.4. The dealer takes a new card from the shoe in the place of the burned card.
6.Game organisation procedure:
6.1. The game runs 24/7 with maintenance breaks on demand. Everything else, including dealer and card changes, is broadcasted live.
7. Equipment used in the game:
7.1. A short deck of 36 (thirty-six) cards (from 6 to Ace). Each card has a unique bar code.
7.2. A cut card (see par. 1.15)
7.3. A table with printed boxes on the layout for Player, Dealer and Board cards.
7.4. An integrated table card scanner is used to scan the bar codes of the cards.
7.5. An integrated card shuffling machine is used to shuffle the deck of cards.
7.6. A shoe with shuffled cards from which the dealer deals the cards.