
GAME RULES
1. Terms:
1.1. Wheel of Fortune – a round-shaped gaming device (Wheel) divided into nineteen (19) sectors, separated by metal holders;
1.2. Sector – one out of nineteen (1/19) parts of the wheel numbered from one (1) to eighteen (18) and/or marked with a special symbol (a cup symbol with a star). All sectors are of equal size;
1.3. Draw result – sector where the lower end of the pointer stops (closer to the center of the wheel). Results are determined according to the fixed rules (see 2.8.);
1.4. Pointer – a part of the gaming device (at the top middle of the wheel) which determines the result of the draw;
1.5. Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings;
1.6 A ‘non-live’ game - Games that have a set of pre-recorded sessions which are taken from the vast catalogue of broadcasted Wheel of Fortune games. The players may choose the same outcomes as with the live mode while the draws and the dealers are selected from a pre-recorded catalogue;
2. Rules:
2.1. The game’s presenter introduces the Wheel of Fortune, spins it counter-clockwise and then spins it clockwise with a light ‘hand’ stroke;
2.2. One Wheel of Fortune is used in the game;
2.3. A turn starts when the presenter’s wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing;
2.4. The result of the draw is the sector’s number or symbol where the pointer lands after the wheel stops turning;
2.5. Results for Wheel of Fortune:
2.8.1. One (1) – black – odd;
2.8.2. Two (2) – grey – even;
2.8.3. Three (3) – red – odd;
2.8.4. Four (4) – black – even;
2.8.5. Five (5) – grey – odd;
2.8.6. Six (6) – red – even;
2.8.7. Seven (7) – black – odd;
2.8.8. Eight (8) – grey – even;
2.8.9. Nine (9) – red – odd;
2.8.10. Ten (10) – black – even; 2.8.11. Eleven (11) – grey – odd;
2.8.12. Twelve (12) – red – even;
2.8.13. Thirteen (13) – black – odd;
2.8.14. Fourteen (14) – grey – even;
2.8.15. Fifteen (15) – red – odd;
2.8.16. Sixteen (16) – black – even;
2.8.17. Seventeen (17) – grey – odd;
2.8.18. Eighteen (18) – red – even;
2.8.19. Cup with a star - (Unless you’re betting on the CUP with a star sector, all wagers lose when the pointer lands on the CUP with a star sector);
3. Gameplay:
3.1. There is only one betting round and punters can place their bets on all available outcomes;
3.1.1. The betting round takes place between the game draws and lasts approximately two (2) minutes. When the first draw is finished, the betting round for the second draw immediately starts. The video starts after the end of the betting round;
4. Betting limits:
4.1. Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
5.1. Cancelled draws:
5.1.1. Draws can be cancelled due to technical failures: internet connection problems.
5.2. If a player cannot see the draw video due to technical reasons (no internet connection, no electricity etc.) but the video can be found in the archive, draw is deemed to have taken place;
5.2.1. Results of each draw and archive for the videos can be found on the “Results” page.
6. Game organization procedure:
6.1. Game draws run 24/7 every two (2) minutes with maintenance breaks on demand;
6.1.1. Organizer has the right to change the time and the duration of the broadcasts;
6.2. Game has set of pre-recorded video sessions that are randomly selected to determine the result of draw;
7. Equipment used in the game:
7.1. Wheel of Fortune (see 1.1.);