Dice Duel

Dice Duel

“Dice Duel” is a simple real time dice–rolling game adapted for betting with a wide selection of outcomes.

GAME RULES

1. Terms:

   1.1. A dice – a small cube with each side having a different number of pips ranging from 1 to 6 rolled in order to generate a random number.

   1.2. Dice set – a set of 2 dice in which one dice is red and another is blue.

   1.3. Spare dice set – a set of 2 dice in which one dice is red and another is blue and that is visible in the picture.

   1.4. Dice box – a container used to hold, shake and roll the dice.

   1.5. Game table – a special downward sloping table with lighting and a marked place for the lucky combination to be placed.

   1.6. Lucky combination – the result of the draw determined after the dice have been rolled in the place for the lucky combination on the game table.

   1.7. Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings.

2. Rules:

   2.1. The presenter of the game puts the dice into the dice box, shakes and rolls the dice on the game table during a live broadcast.

   2.2. Set in which one of two dice is red and another is blue with sides numbered from 1 to 6 pips are used for the game.

   2.3. Dice are rolled only once during a draw except in special cases when the roll has to be repeated (see 5).

   2.4. A roll is deemed to have taken place when both dice stand in the place for the lucky combination on one of their sides and clearly make a two dice combination.

   2.5. The result of the draw is the two dice combination determined by:

      2.5.1. the pip numbers on the top side of the dice after they have been rolled on the table;

      2.5.2. the colour of both dice.

   2.6. Presenter identifies the lucky combination by non–changing rules.

   2.7. Dice Duel combinations (36):

3. Gameplay:

   3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

       3.1.1. A betting round takes place between the game draws and lasts about 30 seconds. When the ongoing draw is finished, the betting round for the next draw immediately starts. The game is broadcast LIVE 24/7.

4. Betting limits:

   4.1. Maximum and minimum betting limits are determined by the gambling company.

5. Special cases:

   5.1. Cancelled draws:

      5.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;

      5.1.2. Presenter‘s mistakes that can end up with cancelled draws:

         5.1.2.1. Dice fall off the table before, during or after the repeated roll;

         5.1.2.2. During repeated roll dice stops on its edge after the roll;

         5.1.2.3. During repeated roll dice does not stand fully on one of its sides;

         5.1.2.4. During repeated roll a dice combination cannot be determined (see 2.7.);

         5.1.2.5. After the repeated roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;

   5.2. A repeated roll must be performed if:

      5.2.1. Dice stops on its edge after the roll;

      5.2.2. Dice does not stand fully on one of its sides;

      5.2.3. A dice combination cannot be determined (see 2.7.).

      5.2.4. After the roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;

      5.2.5. Dice falls off the table before, during or after the first roll;

      5.2.6. Dice were rolled when the betting round was not finished;

   5.3. Video and audio streaming do not match or do not exist.

      5.3.1. If sound is lost during the broadcast or the presenter announces the wrong winning combination, the correct draw outcomes are determined by the video broadcast.

      5.3.2. If a player cannot see the live broadcast due to technical reasons at their end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.

      5.3.3. Results of each draw and archive for the broadcasts can be found on the game organizer’s website.

6. Game organization procedure:

   6.1. The game runs 24/7 with maintenance breaks on demand.

7. Equipment used in the game:

   7.1. A set of 2 dice (see 1.2).

   7.2. A spare set of 2 dice (see 1.3).

   7.3. A dice box (see 1.4).

   7.4. A game table (see 1.5).

This is a practice Play

Real Play