
GAME RULES
1. Terms:
1.1. Ball – a round, inflated ball covered with a suitable material, used to be kicked toward the target.
1.2. Goal – a rectangular frame consisting of two vertical posts and one horizontal crossbar, with six identically-sized targets. A goal is scored in Football Grid when the ball is kicked into the target.
1.3. Grid – six randomly selected, non-repetitive score values from one to six points, are attributed to each target within the goal. The grid can differ and is always shown at the start of the video. When a player scores the goal, he receives the value of points displayed on that same position on the grid.
1.4. Result – the result of the game is determined after both players score a goal. The lowest score per player is one point, and highest possible score is six.
1.5. Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings.
1.6. A non-live game - games that utilise a set of pre-recorded play sessions. Players may choose the outcomes on games selected from a pre-recorded catalogue.
2. Rules:
2.1. A game starts with randomly selected grid values; they are revealed at the start of play and represent each target’s point value.
2.2. Red player kicks the ball and scores the goal. He will receive the value of points displayed on the same position on the grid.
2.3. Blue player kicks the ball and scores the goal. He will receive the value of points displayed on the same position on the grid.
2.4. The result of the game is determined by:
2.4.1. The targets where red and blue players score;
2.4.2. The value of points displayed on the scored target within the grid.
2.5. The result is revealed after both red and blue players have scored.
3. Gameplay:
3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
3.1.1. A betting round takes place between the games and lasts about 30 seconds. When the ongoing draw is finished, the betting round for the next draw immediately starts.
4. Betting limits:
4.1. Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
5.1. Cancelled draws:
5.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
5.2. If a player cannot see the video due to technical reasons at their end (no internet connection, no electricity etc.) but the video can be found in the archive, draw is deemed to have taken place.
5.2.1. Results of each draw and archive for the videos can be found on the “Results” page.
6. Game organization procedure:
6.1. The game runs 24/7 with maintenance breaks on demand.
6.2. Game has set of pre-recorded video sessions that are randomly selected to determine the result of draw.